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UCtvma I 

<Tfie first JAge of Darkness 



Apple Ilgs Reference 



UCtima I - The first Age of 'Darkness 



Keyboard Commands 

A Attack Opponent: Attempt to harm your opponent with the 
weapon you currently hold. Unless fighting in a dungeon, you 
must indicate an attack direction. 

B Board Transportations Mount a horse or board a craft, frigate 
or other form of transportation. You must be standing on the 
object before boarding. 

C Cast Spell: Cast a spell. You must first commit the intended 
spell to memory, using the Ready command. 

D Drop Item: Dispose of unwanted items while in a town or castle. 
Dropped items cannot be retrieved. 

E Enter Location: Enter a town, castle, dungeon, or other 
landmark. You must be standing on the entrance before 
entering. 

F Fire Vehicle Weapon: Discharge a weapon at a foe from a ship 
or other armed vehicle. 

j 

G Get Item: Pick up adjacent items. 

H Hyper Jump (space): Enables you to ravel to other stellar sectors 
at a speed faster than light. Only available in certain vehicles. 

I Information and Search: Reveals the names of places and 
things that may be Entered. Also permits detection of secret 
doors and passages in dungeons, and may grant a view of your 
surroundings in future transport crafts. 

K Climb Up/ Down Ladders: Climb up or down ladders in 
dungeons. This command can lead to doom as easily as to 
fortune. 

O Open Coffins (dungeon): Reveals the contents of a cofiBn in a 
dungeon. 

R Ready Weapons, Spells, Armor: Equip yourself with a specific 

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UCtima I — The first Age of Darkness 

weapon, wear a selected suit of :armor, or learn a magic spell. 
Must be performed prior to using an item. 

S Steal Items: Used to take items from the unwatched counters 
of shoppes and the dark caches in castles. Beware, for the 
guards frown on this behavior. 

T Transact: Conduct business with merchants or kings. 

U Unlock Chests and Cells: Open cells in castles or chests in 
dungeons. Danger may follow. 

V View Map (world, dungeon) — View 2D/3D (space): Displays 
a map of the land when outside and a dungeon level while in 
dungeons. Switches the view in future transport crafts between 
front and top perspectives. 

X Exit Transportation: Leave behind or dismount your current 
transport and travel on foot. 

Z Status of Character (also pauses game): Displays your vital 
statistics, possessions, and spells. Also used to temporarily 
stop the passage of time in the game. 

Additional Commands 

Q , Save Game 

OPEN-APPLY + Q Quit Game 

N Sound On/OfiF 

M Music On/Ofif 

OPEK-APPLY+? Help Screen 

OPEN-APPLE+M Return to Main Menu 

SPACEBAR Pass Turn 



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llCtima I - "The first Age of Darkness 

Numeric Keypad Commands 



Exit 


Board 


Enter 


Cast 


clear 




* 

/ 


# 




North 




Fire 


7 


8 


9 


+ 


West 


South 


East 


Attack 


4 


5 


6 






South 




Status 


1 


2 


3 









enter 



2 South/ Reverse 

4 West/ Left 

5 South/ Reverse 

6 East/ Right 

8 North/ Forward 

CLEAR ... Exit Transportation 

= Board Transportation 

/ Enter Location 

* Cast Spell 

+ Fire Vehicle Weapon 

— Attack Opponent 



ENTER ... Status of Character 



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llCttma I -The first Age ofVarkness 

Magic Spells 

The following spells may be purchased in the magic shoppes of 
Sosaria: 

Blink — Provides the ability to be physically transported short 
distances while underground. 

Create — Creates a wall of magical force directly in front of the 
spellcaster. 

Destroy — Destroys a wall of magical force directly in front of the 
spellcaster. 

Kill — An enchantment hurled at a foe in front of the spellcaster. 
If successful, this cantrip will destroy the opponent. 

Ladder Down — Creates a magical ladder which allows the 
spellcaster to descend to the next level of a dungeon. 

Ladder Up — Creates a magical ladder which allows the 
spellcaster to ascend to the next level of a dungeon. 

Magic Missile — Strikes the spetlcaster's opponent with a blast 
of magical force. The more skilled and well-equipped the spellcaster, 
the greater the damage inflicted by the blast. 

Open — Permits the opening of coffins at no risk to the spellcaster 
by magically disarming any traps. 

Prayer — Provides the ability, when in dire straits, to call upon 
one's personal deity in hopes of finding a way out of a pressing 
dilemma. Should be used only when in serious need of divine aid. 
Unlock - Permits the opening of chests at no risk to the spellcaster 
by magically disarming any traps. 



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'llCtima I — The first Age of Darkness 

Weapons & Armour 

Protection from danger in the dungeons, towers, and countryside 
is largely dependent upon your selection of weapons and armor. 
These items can be purchased in the town shoppes throughout 
Sosaria. The craftsmen of the realm are known for their expertise 
and you should endeavor to acquire the finest examples of their 
work. 



Weapons 

a - Hands 
b - Dagger 
c - Mace 
d - Axe 

e - Rop & Spikes 

f- Sword 

g - Greatsword 

h - Bow & Arrow 

i - Amulet 

j - Wand 

k - Staff 

1 - Triangle 

m - Pistol 

n - Lightsword 

o - Phaser 

p - Blaster 



Armour 

a - Skin 
b - Leather 
c - Chain Mail 
d - Plate Mail 
e - Vacuum Suit 
f- Reflect Suit 



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UCtimal— The first SAge of 'Darkness 



Installation 



To install Ultima on a hard disk, simply copy the Ultima application 
file from the distribution disk to your hard disk. 



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